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Sequencing Familiar Activities uses the reinforcement of a built-in game to spur motivation and achievement. One of the main problems with using games as reinforcers is - as you doubtless know - the student would rather play the game than return to his task.

This new program series allows you to control the number of correct responses needed to display the game and the length of time allowed before the game shuts down. Students focus on correctly selecting the sequence in which an activity occurs. Difficulty level can be increased by increasing the number of sequences displayed from 3 to as many as 6. As you can see from the startup screen below, session time and other information is displayed. You can also choose to switch games or set game lengths and startup parameters from here. Session records can be displayed and printed.

When the program begins, the student selects items in order of occurrence. Each ship "sails" across after selection. If the selection is correct, a screen displays the number of correct items needed to play "Marbles."

It's time! A game begins for a specified length of time. The Marbles game comes bundled with Sequencing Familiar Activities. The object is to shoot enough of the same color balls to reach the back wall.

Until we create a second product for this series, we'll send you the Penguin game for use with Sequencing Activities...at no charge! In the Penguin game, the object is to keep bouncing the ball over the net! A $19.95 value!