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Sequencing
Familiar Activities uses the reinforcement of a built-in game to
spur motivation and achievement. One of the main problems with using games
as reinforcers is - as you doubtless know - the student would rather play
the game than return to his task.
This new program series allows you to control the number of correct responses
needed to display the game and the length of time allowed before the game
shuts down. Students focus on correctly selecting the sequence in which
an activity occurs. Difficulty level can be increased by increasing the
number of sequences displayed from 3 to as many as 6. As you can see from
the startup screen below, session time and other information is displayed.
You can also choose to switch games or set game lengths and startup parameters
from here. Session records can be displayed and printed.

When the program begins, the student selects items in order of occurrence.
Each ship "sails" across after selection. If the selection is
correct, a screen displays the number of correct items needed to play
"Marbles."

It's time! A game begins for a specified length of time. The Marbles game
comes bundled with Sequencing Familiar Activities. The object is to shoot
enough of the same color balls to reach the back wall.

Until we create a second product for this series, we'll send you the Penguin
game for use with Sequencing Activities...at no charge! In the Penguin
game, the object is to keep bouncing the ball over the net! A $19.95 value!
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